![]() You could imagine a scenario where the studio felt confident in increasing the AI footprint across the core map, though, or engineering a mode where rival players were forced into uneasy alliances to take down roving armies of enemies. It's difficult to see the core Scavengers survival experience scaling to 4,000 players, or even more than that, as we're yet to see the full extent of Midwinter's ambition in the cloud-game space or Improbable's SpatialOS tech powering it all. Scavengers is currently free-to-play in early access, a hybrid between traditional battle royale systems and survival game metrics that has 60 players working to scavenge equipment and resources, get equipped with signature gear, and survive against rival player teams and hordes of AI enemies patrolling the frozen wasteland. How that will materialize is anybody's guess. Depending on your feedback, some of the things that we experiment with here may make their way into a core game mode for Scavengers." "It's also a glimpse into our future vision for Scavengers, and how we can leverage increased scale to do some pretty amazing things. "The way you can think of ScavLab is as an experimental community space where we can run events with massive numbers of players, try out new mechanics, mini-games, and modes, and also stress test which everyone is helping us with here today," says Josh Holmes, creative director of Scavengers talking directly to the community in real-time as a floating avatar. The implications for the future of live-service events are even more so. Your interaction with this scene is minimal, but the scale is the point. It's the sort of scene you'd expect to see play out in a massive-scale Total War re-enactment, or that you may have idled through in Dynasty Warriors. ![]() The enemy AI isn't balanced to survive against this many players, and Midwinter's attempts to scale the challenge up in real-time does little to stop the tide of carnage. So Midwinter took the initiative, and switched combat off entirely as it welcomed thousands of players into the limited-time ScavLab game mode, as towering holographic studio representatives instructed the fledgling Scavengers community to take up formations, flash emotes in unison, and predict the winner of the UEFA Champions League final by waving glow sticks in the air to create a sea of ocean blue – a prediction that would later come true. ![]() They've been that way ever since Doom allowed us to hide behind anonymity and a rocket launcher. Regardless of your experiences, you probably know that online servers can be competitive, combative spaces. There's a chance you're coming to this having seen the carnage wrought by Call of Duty: Warzone upping its player-count to 200 in Verdansk for one disastrous limited-time event, or after experiencing the hell of other players when Fortnite trades battle for party royale. Perhaps you too remember the carnage of Planetside 2 and its thousand-player battles, a mess of wayward bullets and lackluster latency. Maybe you've heard the stories about EVE Online and wonder whether that many players could ever harmoniously coexist on a single server shard. Now, Scar has relaxed a bit and engaged more in collecting, although he never really mentions exactly why he needs those fancy artefacts, which he later exchanges for some quite valuable stuff on the market.Before we get into what developer Midwinter Entertainment was able to achieve with its experimental ScavLab sandbox this weekend, and what that may mean for the future of live-service experiences, perhaps it's worth reflecting on any lingering hesitancy associated with joining 4,000 players running amok in one lobby. Bey was more than happy with it: he could easily exchange his loot on the black market, while the Headquarters closed its eyes to it, as long as he fulfilled the norm. However, later, due to his ill temper, Scar was exiled back to the West-or, to be more exact, sent there with an important mission as a leader of a scavenger vanguard. As a result, he was forced to run over hills with the loot, which turned out enough to bargain a soft spot in the Brotherhood and also a decent prosthesis. He’s been into different factions, made it to decent ranks in Kaganate, and lost his leg in a dispute with Khan. Survivors say that he’s got as far as the Western Sea. Scavengers use World War guns for weaponry. The loot is transported on trucks armored with the wreckage: containers, pipes and other heavy rummage. Anything that’s left is mended and welded to the rides. Everything that works is transferred up the chain or sold on the black market. They unearth old military bases, cut containers open, and even dissect whole factories. Scavengers belong to the lowest branch of the Brotherhood military organization however, in reality, they bargain with everyone.
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